My Home Interactive 3D App

Created for a water retailer, this desktop application provides householders tailored tips on smart water use around the house. Users can customise water usage around the house to find out how they can save on their next water bill. Designed at Websilk, my role included UI design, interaction design, visual design, and 3D modelling. View…

Urban Water Cycle Scroll Website

A Melbourne water provider wanted an engaging website that would enlighten the community about the effect of stormwater in urbia and suburbia; to encourage the community to act for the health of our valuable natural resource – water. A one page website where the stylised 3D world rotates as you scroll, letting users follow raindrops…

3D Chateau

This was an R&D project created in Maya aimed to make realistic water and building with signs of water damage and age. The scene was created from scratch and involved 3D modeling, texture mapping, lighting, animating, rendering, and video editing.

Rubicon Water 3D Engineering Visualisation

Rubicon Water wanted a 3D animation to visualise their automated irrigation system. The brief was to create an engineering visualisation that describes how their system works using stylised 3D models and environment. Initial briefing and engineer briefing was done on-site, while the 3D production was done off-site. Since the video was developed, it has been…

Mintleaf Website

Mintleaf needed to redesign their website to show off their work while keeping the page structure and content untouched for SEO. As a designer at Websilk, I was responsible for the art direction, layout, visual design, and banner creation. 3D elements were also created to incorporate into banners.

Architectural Visualisation

This photo-realistic architectural visualisation was created in a very short time-frame based on elevation and floor plans.

House Visualisation

This photo-realistic 3D render of a house was created in a short time-frame based on elevation and floor plans.

3D Animation: SunDay

Screened at the Melbourne International Animation Festival 2011, this animation was created in a team of two in a span of ten weeks. My role included environment modeling & texturing, props modeling & rigging, character & environment texturing, lighting, rendering and video editing.